IPhone X Unity刘海适配解决方案

2021-07-29  本文已影响0人  Yixian_Huang

竖屏

// _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];

    CGRect winSize = [UIScreen mainScreen].bounds;

    //IPHONEX

    if (winSize.size.height / winSize.size.width > 2)

    {

        winSize.size.height -= 32;

        winSize.origin.y = 32;

    } 

    _window = [[UIWindow alloc] initWithFrame: winSize];

横屏

// _window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];

    CGRect winSize = [UIScreen mainScreen].bounds;

    //IPHONEX

    if (winSize.size.width/ winSize.size.height> 2)

    {

        winSize.size.width-= 32;

        winSize.origin.x = 32;

    }

    _window = [[UIWindow alloc] initWithFrame: winSize];

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